With her Testing Grounds studio, Susannah is working on innovative uses of virtual reality. Her project aims to set up virtual drawing experiments based on 360 sound, using Tilt Brush & AnimVR software, that audiences experience through a system of projection mapping and surround sound speakers.
Susannah Langley is a visual artist operating at the intersection of drawing, sound, and virtual technologies. Often using unconventional media such as conductive material, touch technology and virtual reality to create site-responsive, experimental works that explore ideas of history, memory, movement, feeling and space. Currently, Susannah is a Master’s researcher at the Victorian College for the Arts exploring drawing and sound in virtual environments.
Since 2013, she has collaborated with Warren Armstrong developing works that people can move through, and touch, to summon stories and soundscapes. These can broadly be divided into two types: physical installations and virtual reality experiences. The collaboration has contributed commissioned works for art centres, festivals, residencies, and artist-run initiatives both nationally and abroad. Including in 2019, Vivid Ideas, Chatswood Arts Precinct, Gertrude Street Projection Festival, and the Vrystaat Arts Festival, Bloemfontein, South Africa. In 2017, they won the Paramor Prize for Art and Innovation from Casula Powerhouse Art Centre and were awarded a City of Melbourne Arts grant and Inner West Council Arts and Culture grant.
In addition to her art practice, Susannah is experienced in the delivery of creative tech-based workshops to a variety of age groups.