At Testing Grounds, Justin will be preparing an exhibition in Tromsø, Norway, and a seminar program at ERforS. The exhibition artwork draws from cryptographic inscriptions created for spiritual, physical, and metaphorical protection against the suspected magical properties of a Black Mirror – an optical device historically used in painting as a tool in pictorial image-making – held within the museum’s collections.
Justin Balmain’s research-led approach draws from visual art, video essay and documentary disciplines to create hybrid multimedia works. Since completing Masters at the University of New South Wales, Balmain’s practice continues to explore the strategies and function of objects at the interstice of virtual and actual space, and within the collective imagination.
Balmain is involved in a long-term research-driven residency with Enough Room for Space (ERforS), Brussels, and produced a project partnered with the Museum of European and Mediterranean Civilisations, Marseille, France.
I’ve been commencing video editing on my project in partnership with the Museum of European and Mediterranean Civilisations, Marseille, France. Having the space of a Testing Grounds studio has allowed for the research and conceptualisation of a new project into varying identifications of the thumb: opposable digit, gesture preexisting human language, symbology, torture, the internet, expression; emoji; Facebook ‘Like”, and hardware interfaces; the ”thumb” drive. I have been collecting online content – images, video, along with reading literature, that will inform the direction of a new video.
I started to think about the human thumb (opposable digit) that differentiates us from most other species on Earth and provides the ability to create and use tools. I was drawn to the thumb as a gestural form (thumbs up, OK) which led to other identifications of meaning (white power, an insult). This led to considerations of the thumb as a symbol and tool with the idea to poetically connect with the namesake, ‘Thumb’ drive; the thumb evolving towards a use-function, towards networked platforms and function.
I’ve been approaching this research by just turning up and utilising the studio space itself and connecting with residents and staff when possible. The act of being here has become a driver to continue with other editing, along with new research.
I’ve been continuing research on my ‘Sore Thumb’ project and relying on print-outs to explore a potential narrative through visual modes. I commenced preliminary research into a project that looks at iPhone jailbreaking as a metaphor to individual agency within capital structures. I have also had a heavy grant/application writing month which has directed momentum away from practical work, making it a predominately computer dominant period.
With ‘Sore Thumb’ I became interested in the idea of intuitively placing images out of research on my wall as a way to start visualising a narrative, or map of the project. This has arrived through the space of having a studio; providing an ability to move things form the computer into a physical realm. The iPhone question has been an idea for a while, developing out of an interest in underground hacking cultures. The iPhone (and Apple) seemed a perfect model that encapsulates current global capitalist systems, which has led to research into a ‘cat-and-mouse’ game between iOS developers and underground developers.
I think what has changed with previous methodologies is that my research would largely determine the narrative and a large accumulation of information would occur. Currently my experimentation is allowing an earlier cull through this visual or spatial approach.